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Showing posts from October, 2009

Freqµency Review

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B Swine flu? No, I had a Borderlands addiction, apologies. Anyhow, I am back and had the pleasure of playing though Freqµency, a color-based robotic-themed platformer. To be honest, I am little wary of games that designate colors according to the Xbox controller buttons - but I am one of those people that starts to dislike things as they become more common - so don't mind me. Freqµency follows a tried-and-true set up for a platformer that I tend to enjoy. That is, create a "home base' with important NPCs, and then send the player out on missions which upon completion loops back to the home base for progression of the story. Using this method, Freqµency creates a nice sense of accomplishment while also allowing for pacing and narrative. Similarly, as the player completes missions the robot character gains upgrades. When it comes to the upgrades, I am torn. The game is built around color - both sapping objects (any object) of their color to gain it, and then expelling it in...

Lazy Review #9

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Three solid titles this time around, as I catch up on some recent releases. Very Hungry Pumpkin (80MP) I am very hungry for some pumpkin pie, but I'll just have to wait it out a couple more weeks, won't I. Very Hungry Pumpkin is a very nice-looking 3D rendered Halloween themed game. Honestly, it's usually pretty rare to see a holiday themed game with this much graphical polish and I have to say that I was quite pleasantly surprised. The pleasing graphics are nicely accompanied by smooth animations, great overall art direction, and well-suited spooky (yet catchy!) music. The gameplay is pretty straightforward - the goal being to collect a 'full tank' of candy while avoiding the trick-or-treaters and before they snag they candy! Crazy kids! The trick-or-treaters move horizontally at variable speeds, and you can collect a time-stopper clock to catch your breath when things get hectic. Despite the one level (that simply amps up the difficulty per round), the experience...

Lazy Review #8

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Arkedo Series - 01 Jump! (240MP) Here's a surprising little platformer that you might have missed. Some might incorrectly assume from afar that the graphics are really basic or amateur. But when you look closer and then actually play the game, it obvious that Jump! uses the pixelated look on purpose, but with an impressive amount of visual polish and care. I'd actually go out on a limb here and say this has some of the best art direction I've seen on XBLIG, and a good dose of effects that really add to the experience. The g ameplay is fairly straightforward and involves diffusing (or really just touching) bombs before the timer runs down then getting to the exit. The controls are tight/responsive and there are some additional gameplay elements that let you toss knives at enemies and so forth. And then it's the standard affair of avoid hazards and enemies. There's not much to dislike here - it's just a good example of a game you can't judge to quickly because...

Dark Review

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B+ Dark is an interesting case for a reviewer. It's so successful in delivering on it's description ("a very dark, atmospheric puzzle-platformer"), that it becomes somewhat pointless to highlight, or be distracted by, little technical flaws. The reason why I believe players will enjoy Dark is because is offers a less-common, shadowy and atmospheric platforming experience for $1 (80MP). It's another great example of a wise and low investment for anyone looking to kill 30 minutes doing something very different from the mainstream gamer. So let's get digging. My point is... you won't be playing Dark for the typical skill-based platforming action. In fact, you can't die - and there are no enemies. There are puzzle elements, but with no sense of urgency - and there is a "collect the sparkles" element, but with no real implications. Dark is a game that just wants you to play it so that you can be a part of it , not so that you can overcome it, mas...

Making a Move

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Hi all. Just a quick note to let you know that I've just made a big move which accounts for the lack of reviews recently. I have several juicy tokens waiting in my inbox and should have some more reviews up by the end of the week. Thanks!

Slingstar Review

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B+ The term "wingman" has taken on a different meaning these days, but the original definition referred to pilots who would accompany others in dangerous flying campaigns. Well, in Slingstar, you control a ship with the most effective and crucial wingmen in history - they can kill anything . And yes, they also can help you pick up the ladies in a crowded bar when you've had 4 too many drinks and you can only communicate with facial expressions and hand signals. Slingstar is a spaceship game with a 'hook' that involves flinging your wingmen around as your primary weapon. You don't have any guns, so you have to rely on this mechanic to clean up the bad guys. You're contained in one screen, and various enemies filter in from the edges - clean up the mess to advance to the next more difficult level. One hit, and bam you're dead. I have to admit, I was skeptical of this concept. I've played other games with similar "fling" mechanics where I j...

Special Feature Part 2: 5 More Reasons Why I Will Buy an XBLIG

Welcome to part two of this special feature. Here's five more reasons that lead to me buying an XBLIG. 6. A Unique Hook This is a big one for me. The wonderful thing about indie games is that there's additional freedom to think outside of the norms - taking a chance (high risk, high reward) is okay, and it's often the undercurrent of indie genius that draws out new mainstream innovation. If I see a game that is bringing something new or eye-opening to the table, it catches my attention. BIG TIME. Even if it's not a total success, having some sort of hook may peak curiosity enough for me to grab for my wallet. Another way to think about it is to consider a press release. If you write a press release for the game (and hopefully you are), are you telling the public something that will catch their attention? Or are you struggling to come up with anything? Hooks can come in all sorts of forms, but most games seem to falter or forget to really develop one that garners interes...