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Showing posts with the label B

Duel: The Art of Combat Review

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B If you've never read Lost Garden I recommend it as a deep thoughtful dive into the world of gaming. I happened to to be reading a couple recent articles about multiplayer gaming prior to playing several hours of Duel, which is a game that is best played with a friend. Duel is a sideview combat game that has you in the role of a well-armed snake like (?) character. You're tossed into an arena with other snakey beings that are equally well armed with anything from ninja stars, to battle hammers, to rocket launchers. There's lots of weapons, no question. Duel: The Art of Combat isn't so much "art" as it's mayhem, and it's probably more of a run-and-gun than it is "duel." But I honestly have no issue with that - none at all really it's just an observation on the title. There's a good deal to like about Duel so as usual I am going to run through some likes and then some dislikes and then try to make a recommendation on who will enj...

Freqµency Review

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B Swine flu? No, I had a Borderlands addiction, apologies. Anyhow, I am back and had the pleasure of playing though Freqµency, a color-based robotic-themed platformer. To be honest, I am little wary of games that designate colors according to the Xbox controller buttons - but I am one of those people that starts to dislike things as they become more common - so don't mind me. Freqµency follows a tried-and-true set up for a platformer that I tend to enjoy. That is, create a "home base' with important NPCs, and then send the player out on missions which upon completion loops back to the home base for progression of the story. Using this method, Freqµency creates a nice sense of accomplishment while also allowing for pacing and narrative. Similarly, as the player completes missions the robot character gains upgrades. When it comes to the upgrades, I am torn. The game is built around color - both sapping objects (any object) of their color to gain it, and then expelling it in...