The UNOFFICIAL XBLIG Developer's Code of Ethics
Consumers will always buy garbage - watch garbage movies, listen to garbage music, and even spend hard-earned money on garbage video games. So I guess it shouldn't be a huge surprise that the demand for garbage is met by a willing group of garbage suppliers. After all, garbage is pretty common, easy to create, and mostly void of worth. So when garbage restrictions are minimal (hello XBLIG platform), out of the woodwork come developers willing to 'develop games' that cater to the garbage eaters. Some succeed, far more don't, but holy shit these terrible games are running rampant. I know what you're saying. "But if people are buying it they must not think it's garbage, stupid! I am just giving them what they want." Now, I don't hate you, imaginary blog interloping XNA developer, but I don't want to associate you with you. If that's your rationale for creating poor quality, turn-a-quick-buck slop-ware, let's just part w...