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Showing posts from January, 2012

Why we've been quiet

It's been a while. There's a reason why it's been a while, and now I think it's time to explain myself. Oh... this is Bryan, BTW. Not Carl. I rarely chime in, but in this case, it is my duty to explain to you exactly what the scoop is. Before around October 2010 things in the land of Kilflame were flying hot and heavy. We had momentum building, and we got to tap the fruitful mind of our terrain engine guru who has provided us with a quite stunning graphics engine complete with particle effects, and shadowed terrain and all sorts of wonderful goodness. If you follow our other blog (http://ophidianwars.blogspot.com) then you've no doubt seen the awesomeness already. Unfortunately around October 2010, things inside my body were reaching critical mass, literally and figuratively. As a professional programmer I spend at least 8 hours a day in front of a computer. Sometimes more, if there's an abundance of work that needs to be done. As a programming hobbyist, I spend...